Search results for "1203.17 Informática"

showing 4 items of 4 documents

COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages

2021

Learning to program is the new literacy of the 21st century. Computational thinking, closely related to programming, requires thinking and solving problems with different levels of abstraction and is independent of hardware devices. The early childhood education stage provides teachers with the opportunity to lay the foundations for a comprehensive quality education using innovative tools and technologies. Educational robotics in early childhood education becomes a tool that facilitates the acquisition of knowledge to children, playfully, based on the principles of interactivity, social interrelationships, collaborative work, creativity, constructivist and constructionist learning, and a st…

Early childhood educationchildhood educationmedia_common.quotation_subjectComputational thinkingSTEMCreativityprogrammingLiteracyinclusionInteractivityEducational roboticsComputingMilieux_COMPUTERSANDEDUCATIONConstructionismMathematics educationdigital literacy1203.17 InformáticaComputational thinkingDigital literacymedia_common2021 International Symposium on Computers in Education (SIIE)
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Variable Neighborhood Search for the Vertex Separation Problem

2012

The vertex separation problem belongs to a family of optimization problems in which the objective is to nd the best separator of vertices or edges in a generic graph. This optimization problem is strongly related to other well-known graph problems; such as the Path-Width, the Node Search Number or the Interval Thickness, among others. All of these optimization problems are NP-hard and have practical applications in VLSI, computer language compiler design or graph drawing. Up to know, they have been generally tackled with exact approaches, presenting polynomial-time algorithms to obtain the optimal solution for speci c types of graphs. However, in spite of their practical applications, these…

InformáticaMathematical optimizationOptimization problemGeneral Computer Sciencebusiness.industryVariable Neigborhood SearchVertex coverMetaheuristicsManagement Science and Operations Research5207.10 Estadísticas de PoblacionesLayout ProblemsGraph drawingModeling and Simulation52 DemografíaCombinatorial OptimizationCombinatorial optimizationEstadística y DemografíaFeedback vertex setLocal search (optimization)1203.17 InformáticabusinessMetaheuristicVariable neighborhood searchMathematics
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Pilot study on university students' opinion about STEM studies at higher education

2020

The percentages of women enrolled in higher education in the STEM sector are significantly lower than those of men. Overall, gender representation in science, technology, engineering and mathematics degrees in Europe is not balanced. The Leaky Pipeline phenomenon, marked by gender stereotypes, makes the latent gender gap a relevant topic of study. Studies exist on academic performance, self-perception, self-efficacy, outcome expectations; however, studying gender stereotypes linked to STEM studies is also essential. It is necessary to know the social and family context in which young people have grown up, as well as their perception of such studies. To study gender stereotypes of university…

Professional topicsHigher educationmedia_common.quotation_subject0211 other engineering and technologiesContext (language use)Sample (statistics)02 engineering and technologyAdolescentsRepresentation (politics)AgePhenomenonPerceptionWomen1203.17 Informática021106 design practice & managementmedia_commonPoint (typography)business.industry05 social sciencesUser characteristicsComputing education050301 educationGenderAdult education5312.04 EducaciónScale (social sciences)business0503 educationSocial psychology
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Teoría de la educación : educación y cultura en la sociedad de la información

2008

La educación para la igualdad requiere de la implicación de todas y cada una de las agencias que participan de este proceso. En este trabajo hemos querido conocer en qué medida los videojuegos más vendidos y utilizados por la población infantil y juvenil transmiten contenidos que contribuyen a su educación para la igualdad o, por el contrario, la dificultan. Para ello hemos analizado el contenido de los diez videojuegos más jugados por menores y adolescente, atendiendo a los valores y disvalores que transmiten, centrando nuestra atención en la representación de modelos de mujer y roles de género. Por último, hemos tratado de establecer una serie de conclusiones y orientaciones pedagógicas, …

adolescenciaEnfanceEducaciónigualdad de oportunidadesjuego educativoEducationjuego de ordenadorEqualityIgualdadFamilleFamily1203.17 Informáticafamiliacoeducacióninfancialcsh:Information resources (General)Education for equalityGenderEducación para la igualdadChildhoodComputer Science ApplicationsAdolescenceAdolescenciadiferencia de sexoGéneroFamiliaÉducationInfanciaL'égalitélcsh:Lgénerolcsh:Educationlcsh:ZA3040-5185
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